UX & Product Leader.
Strategist. Builder.

I help organizations make better product decisions, build stronger teams, and turn complicated challenges into practical progress.

30+ years connecting business, technology, and human experience — from early-stage startups to established organizations.

~35Years leading digital product and UX teams and projects in a range of capacities
2xTechStars All-Star Mentor
1x TechStars Alumnus as Co-Founder of Sqord
1stIn-house designer and design team leader at America Online in 1993
∞Challenges overcome, teams aligned, projects launched, successes shared

THE SHORT VERSION

Good products start with better understanding.

The most interesting product challenges rarely belong to just one discipline.

They live somewhere between what a business needs, what people actually do, what technology makes possible, and what a team can realistically deliver. I've spent my career working in those intersections.

I connect disciplines, data points, and perceptions to help people see the problem more clearly, make better decisions, and move forward together. Sometimes that means setting direction. Sometimes it means building a team. And sometimes it means rolling up my sleeves and making the thing work.

A little more about me

WHERE I CAN MAKE A DIFFERENCE

Direction. People. Progress.

Different challenges call for different kinds of help. These are the three places I tend to make the biggest difference.

01 / DIRECTION
◇

Find the right direction.

Clarify the problem, uncover the opportunity, challenge assumptions, and make the decisions that set a product up for success.

Product strategy · Discovery · Assessment · Prioritization
02 / PEOPLE & PRACTICES
◎

Make the team stronger.

Help UX, product, engineering, and stakeholders work better together. Build capability, shared understanding, and practices that actually fit the organization.

UX leadership · Team development · Mentorship · Collaboration
03 / MAKING IT HAPPEN
✳

Turn thinking into doing.

Move beyond recommendations and into practical solutions. Navigate constraints, test ideas, and help ambitious products become real.

Product development · Experience design · Prototyping · Execution
Explore what I do

MY WORK

Some interesting problems. Some hard-won lessons.

Products, people, decisions, and the occasional idea worth questioning. A few examples of how I approach the work.

A POINT OF VIEW

There's almost always a really good reason why.

Even when an idea seems unreasonable. Even when the request sounds impossible. Even when everyone thinks they're talking about the same problem.

People make decisions for reasons that make sense from where they stand. The useful work begins when we understand those reasons — and find a way to connect them.

That's why I believe UX should ask how instead of saying no. And why understanding is often the most valuable thing I can bring to a room.

Read the thinking behind it

LET'S FIND A WAY FORWARD

Let’s make something better.

I’m always interested in a good problem, an ambitious idea, or a conversation about what comes next.

Let's talk